|Released:||breakPOINT2005, got 2nd|
|Requires:||AGA, FPU, 10 MB FastRam, best viewed on 060|
Even if some of the effects were done some months before the party started the main code was developed in the three weeks before the breakPOINT startet. scicco visited DC.Clark and they did the music together for this intro. Together means that scicco did some sample calculation code and gave the result to DC.Clark who started doing the music out of the samples. In the meanwhile scicco did some new replayer code and the music was finished after two days.
Then the last three weeks were mostly fullfilled with coding time which scicco spent in front of his Amiga, and there it is, lvis.
Well, actually the idea was to put as much in a 4k as in a kind of short demo. While watching it you should more feel like watching a bigger intro. So we put some starfield, some different 3D objects, a spring scene, 3D textwriter, 2D and 3D analyzer, credits and greetings in the intro. Additionally the colors are cycling around and the fading adapts to the music to round it up. When it comes to the music we play a multichannel module. The sound replay is now audio interrupt timed so that the intro will not just work on CGX but now also on P96. Just use NewMode or any other screen promotion tool to change it to you graphics card screen.
A big thank goes to Blueberry/Loonies for this great cruncher we used.
|DC.Clark:||the multichannel music|
|scicco:||the main code (gfx and replay) and the design|
|StingRay:||the main system code and some more usefull routines|
If you think that 4 kb is not much, you just might be right concerning the download time but not the ability to put lots of code inside that small space. Don't believe us? Eat this! :)
Download LVIS.LHA (4 kb)